using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LODManager : MonoBehaviour
{
    private void OnGUI()
    {
        if (GUILayout.Button("1000"))
        {
            Shader.globalMaximumLOD = 1000;
        }
        if (GUILayout.Button("1500"))
        {
            Shader.globalMaximumLOD = 1500;
        }
        if (GUILayout.Button("800"))
        {
            Shader.globalMaximumLOD = 800;
        }
        if (GUILayout.Button("50"))
        {
            Shader.globalMaximumLOD = 50;
        }
        if (GUILayout.Button("100"))
        {
            Shader.globalMaximumLOD = 100;
        }
    }
}
